Skip to content
PlayTechToday UK

Tetris Didn't Triumph at This Gaming Ceremony — An Additional Classification May Address This Issue

Whenever a significant awards ceremony approaches, there’s always an outcry for the addition fresh award types to acknowledge overlooked contributions and delight the hearts of enthusiasts with niche passions.

A fellow writer made the case advocating for terror-themed awards. That would be fantastic. So would strategy board titles, this being a passionate advocate's mission. But they will have to forgive me for pushing forward since similar to single-minded supporters, I have a cast-iron argument backing this proposal is the most urgent and significant. Here's the proposal: There should be an award type for logic-based games.

Categorizing Game Types

Categorizing art by genre defies precise measurement; opinions vary greatly, and it will always generate discussions and end in fuzzy definitions. It's understandable that film award organizations don’t do it. But it is a necessary evil in the world of video games, showing incredible range it's challenging to consider them one unified medium.

For the full spectrum of achievement in video games to be recognized, and to ensure all game types to have a chance for representation, classification by type becomes crucial.

Existing Game Classification System

Leading game ceremonies presently include genre categories for Action, Action/Adventure, RPG experiences, Fighting, Sim/Strategy, plus athletic and racing experiences. Between them, these award types effectively encompass a lot of ground, making space possible for most games within them.

This doesn't apply to logic-based experiences. No appropriate category exists to accommodate them. Think about these outstanding current releases, each quite distinct: structural challenges in a particular game, the pulse-pounding block-matching of another game, and the sweetly sociological logic puzzles of a third title. Which classification works between these six categories? Unfortunately, nowhere.

Acknowledgment Issues

Many instances occur of brilliant puzzle games published annually without proper recognition at major award shows, except when they manage to fit for categories like Mobile Game, VR/AR Game, or the extremely competitive small studio competitions.

  • An iconic brain-teaser wasn’t nominated for anything during that awards season
  • Another imaginative release was excluded in 2019
  • Popular arranging title was overlooked recently
  • Only a few brain-teasers managed to sneak into niche award types

Value of Brain-Teasers

Frequently they represent small games, yet the craft behind logic titles carries substantial weight. Iconic mobile puzzle games count as the most-played games in the world maintaining this status for over a decade.

The iconic tile-matching title challenges famous sandbox experiences competing to become most purchased experience; it’s also in the running for best game of all time. Logic titles represent cornerstones to the art of video games, while interacting across multiple categories.

Recommendation and Reasoning

Brain-teasers wouldn't encounter that issue. One could readily select a field of five interesting, varied, worthy titles every year with ease — perhaps, with difficulty, since numerous excellent many worthy titles.

Restating the point, these are games lacking appropriate categories during prominent ceremonies. Puzzle game makers operate at the demanding boundary of video game design, producing among essential manifestations within interactive entertainment. Similar to movie stunt professionals, they warrant appreciation. We shouldn't delay decades.

By

Lisa Bryan

A tech journalist specializing in gaming hardware and software trends, with over a decade of experience covering the UK gaming scene.

PlayTechToday UK

Type to search articles.